![]() ![]() Not an alternative to dedicated texturing tools like the Substance products – yetĪlthough fans of Affinity Photo see it as a perpetually licensed alternative to Adobe Photoshop, it’s still a bit early to see it as an alternative to texturing tools like the – also Adobe-owned – Substance products. The image, which was posted in a thread on the Affinity forums on features for games artists, shows an OBJ file displayed in a new Model panel within the interface, and the UV unwrapped texture in the viewport.Īccording to Somerfield, both the diffuse and normal map are being edited and a preview of the result displayed in real time on the 3D model. Click away from the pop-up panel to apply the profile.Affinity Photo lead developer Andy Somerfield has posted an intriguing preview screenshot of new 3D texturing features within Serif’s popular image-editing software.Select the Linear checkbox to create a sharp curve or deselect to create a smooth curve.(Optional) Click on the curve to add a node, drag to shape the curve.In the pop-up panel, choose one of the Standard profiles.Fill Opacity-sets the opacity of the layer contents without affecting the applied effects.If this option is off, the effect's scale remains unchanged when the object is resized. Scale with Object-when selected, the effect scales in proportion to the object if the object is resized.Click the color box to choose the color from the pop-up panel. Color-sets the color of the selected light source.Elevation-defines the 'height' of the light source.Azimuth-defines the direction of the light source, shadow or gradient.Click or drag to adjust the direction (and set the Azimuth and Elevation automatically). Direction-represents the position of the light source, shadow or gradient.If there is only one light source it cannot be removed. Remove-deletes the selected light source.Add-applies an additional light source to the effect.You can then adjust the settings below for the selected light source. Light source-select a light source from the pop-up menu.Ambient light color-sets the color of the ambient light.Ambient-sets the intensity of ambient light.Specular color-sets the specular color.A high setting gives sharper highlights, while a low setting will give widespread highlights. Shininess-sets the amount of specular color reflected from the object's surface when lit by the Light source.A high setting will give a gloss appearance, while a low setting will give a matt appearance. Specular-sets the intensity of specular color reflected from the object's surface when lit by the Light source. ![]() A high setting will give a matt appearance, while a low setting will give a gloss appearance. Diffuse-sets the amount of diffuse color reflected from the object's surface when lit by the Light source.Remove Profile-returns the profile to the default setting where light is applied evenly.Profile-defines how the light is applied and sculpts the ridges, valleys, and bumps that are shaded in the process.Soften-blurs the shadows and highlights.This can be linked to Radius or set independently. The following advanced settings can be adjusted in the Layer Effects dialog: Layer Effects-provides access to the Layer Effects dialog for more advanced settings and controls.Radius-controls the extent of the effect.Opacity-controls the transparency of the effect.The following settings are shown on the Effects panel:
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